The babble of a middle-aged lunatic.
A review of the latest Neverwinter Nights Premium Module
Published on October 19, 2006 By Xythe In Gaming
You have returned home to the family farm Cormyr, in order to help your family and finally settle down to peace and hard work after years of carnage and adventure thoughout the realms. The land of Cormyr seems to have settled down into more prosperous times, but an attack on the family farm warns that evil still lurks on the threashold when the farm is burned to the ground, and all but you, your brother Jonas, and a family friend are massacred. Now its time to mount up and find who and what is responsible for this travesty.



The Wayvrn Crown of Cormyr (WCoC) is the latest Neverwinter Nights (NWN) premium Module brought to you by Bioware Adventures, and TSRs Wizards of the Coast.

The ability to own and ride horses is one of the coolest new features released in this exciting module. Several flavors of horses exist, as well as assosiated tack, barding and saddles. Traveling by horse as you can imagine is quite a bit faster than moving on foot. War horses add to the riders attacts as they bite and kick their way through battles. I was thrilled when I found myself jousting in a tounament as parts of the major plot unfolded.





Flowing robes and cloaks are also appear for the firat time in the WCoC module, adding more realism to the caracters presence on your screen.

The Purple Dragon knights make their first appearance as well, as a finely tuned order of knighthood well skilled in the organization, coordination, and leading of soldiers into battle. The Purple Dragons are mostly responsible for protecting the land of Cormyr.

Starting around level 6 or 7, it took me roughly 20 action packed hours of game-time to complete this well assembled RPG. You're going to find some pretty tough creatures to slash and burn, the mightiest of which is none other than one of the Witch Lords who seeks the crown, seemingly always one step ahead of you and your party.

As the plot unfolds, you will wind up seeking out Lord Hawking, a Cormyr noble. Your father was once squired to Lord Hawking, and left instructions should any circumstances become dire, to seek out the this noble man for help. After the massacre at the farm, you will be directly making your way to his castle. Lord Hawking has a challenge for you to perform in the lists to prove your worthy of his house. After meeting this challenge Lord Hawking takes you and your party on as squires, and sets you on a series of quests that will both vindicate the murder of your family as well as bring peace back into the realm of Cormyr. If all goes well, you will be knighted by Sir Hawking. This was really cool.

Several challenging puzzles exist that are manadatory to solve before you can continue on in the ploy of the game. These puzzles are quite visual and spectacular to behold when solved, and leave the challenged with a great sense of accomplishment.

You will find many challenges on your path to recovering the Wavyrn Crown while making your way throughout Cormyr. Many minor plots exist that challenge your alignment. From helping the 'damsel in distress', to leading a climactic large scale battle against the Witch Lords minions, you will find this module jam-packed with magic using and sword slashing opponants.





Twenty hours in 4 sittings, the WCoC had me rivited in a very well put together game module in the traditional AD&D (3rd edition) tradition. The WCoC is in my opinion the best NWN premium module to date. I hope experience as much enjoyment of this madule as I have.




Comments
on Oct 20, 2006
Darn! The screen shots didnt make it.